

That’s a demerit since it’s Koei Tecmo and fighting game companies as a whole waving their lure at fighting game fans to spend money just for possible outfits and fewer characters who should have been in the main roster. It’s not going top Mortal Kombat 9 by a long shot, but props to Team Ninja for trying.Īnd then there’s the US$93 Season Pass filled with garbs of clothes and outfits to sucker people into buying them. I had fun watching these non sequitur side bits for the first time since forever, these characters have something resembling a personality. You have the aforementioned Marie Rose teaming up with Honoka who ends up being integral to the story, and the DOA tournament bringing other side characters like cardboard-personality Diego and equally-interesting Mila together in short-but-sweet segments that do not wear out their welcome. Speaking of which, I do like the initiative Team Ninja is doing in fleshing out these anime Penthouse pin-up models with their segments in Story Mode. She’s like the DOA equivalent of SFIV’s Seth in a guise of a miniskirt high school fetish.Īnd Nyotengu, the outsider bird tengu princess who contribute to the funny “what-the-hell” bits in the game’s story, is a DLC character for shame. I’ll also give Honoka some props: she steals different trademark moves from the roster from Hitomi’s karate punch combos to La Mariposa’s capoeira low-hitting kicks. Marie Rose doesn’t have range but she hits hard for a short girl. In fact, there are DoA 5 leftovers like Marie Kondo Rose and Honoka who are just shoved into the absurd DoA plot in a lazy fashion. I’m sure they’ll see tournament play, but they’re MvC Infinite functions instead of actual characters players can hang onto. Or Raidou I didn’t know the latter was the last boss in the first game until DOA6 brought it up. Nobody cares about newcomer Mexican-American Diego.
#Dead or alive 6 pc series#
In short, she’s going to be a mainstay in the series and its volleyball-focused spin-off, I guaran-damn-tee it. She has sparks coming out of her hands to shock opponents, has graceful Pencak Silat moves that are tricky to counter when up-close, and has that great mix of arrogance and cold-heartedness that doesn’t reflect her loli blue-haired Hatsune Miku-esque look. She’s an evil scientist hammed up to perfection and she’d damn well twirl a moustache if she had one.

Lightning CrashesĭOA 6’s new character additions are led by a standout: the blue-haired NiCO. Talk about making a great first impression it’s like bringing a seemingly nice neighbourhood girl to your parents before they find out a few years later that she’s a renowned gravure idol veteran. When you play this from the get-go, you have mainstays like Kasumi and Leifang in their pretty decent and practical-for-fighting clothes. The sex appeal and jiggle is there for long-time fans, but it’s hidden under a wave of grinding needed for costume-unlocking. However, it isn’t as all-out as how Dead or Alive 2, 3, and 4 were in terms of upping the scale and showcasing awesome skin/body/ragdoll tech. At the same time, the destructible environments and extra stage transitions (leading to big damage inflicted to the poor opponent) are still prevalent and makes the spectacle all the more pleasing to the eyes. It’s also aesthetically flashy with its physics, sweat and dirt detail, and the rest of its glossy aesthetics. The game is accessible thanks to its 5-button system (Punch, Kick, Throw, Hold/Parry, and Special that’s it). Kudos to Team Ninja for making this one of the friendlier fighting game titles to pick up for this year. However, the core game still retains what made it popular in the first place, and that means little changes to an already-established framework. DOA 6 kinda has some noteworthy changes in its super-fast counter-heavy 3D fighting gameplay, specifically its 4-way hold system which opens up lots of ways to counter specific moves. This wouldn’t be so much of an issue if the game was leaps and bounds from part 5, which had a solid tweak in its fighting and guest characters like Mai from King of Fighters and Sarah from Virtua Fighter. Hope it was worth it, especially since their recent stunt may not earn them a main stage presence in this year’s EVO (and future ones too). Just when they’re about to change their ways with a dressed-up Kasumi with dirt on her face, they basically went back to their old ways with the game’s improved “natural motion” and DLC costumes that leave little to the polygonal imagination. Trust Koei Tecmo and Team Ninja to pull a bait-and-switch on the Western media.

Genre: 3D Fighting Game With Unlockable Fan Service & “Natural Motion”
